578 / 2019-03-15 13:20:48
A load balancing optimization method for OpenGL ES 2.0 Graphics pipeline
OpenGL ES, MGP, Optimize
Final Paper
yurong geng / Xi’an University of Post and Telecommunications
With the rapid development of the graphics computer industry, the computing power of mobile graphics processors (MGP) has increased significantly. Graphics rendering program cannot make full use of hardware resources, resulting in load imbalance. This paper chooses the key execution units which affect the performance of program to determine the performance bottleneck and optimize, based on the sub-component quantitative analysis method of statistical measurement, combined with the execution mechanism of OpenGL ES 2.0 graphics pipeline and MGP hardware architecture, and finally achieves the basic balanced pipeline load.
Important Date
  • Conference Date

    Jun 12

    2019

    to

    Jun 14

    2019

  • Jun 12 2019

    Draft paper submission deadline

  • Jun 14 2019

    Registration deadline

Organized By
Xi'an University of Technology
Contact Information