54 / 2020-08-20 22:07:40
The Action Consistency of Casting in Virtual Environment
virtual reality, casting, action consistency
Draft Accepted
LuoGuoliang /
Interactive techniques in Virtual Reality (VR) is rapidly developing in the recent years. However, the consistency of the interaction activities in VR and real-world remains a subject to be further studied. In this work, we study the consistency of casting action between VR and real-world. In our experiments, we let participants cast a ball to a walking human virtual agent, which is driven by a motion capture system in the virtual environment. By comparing to the casting accuracy in real-world, we observe that the participants' performance under various of the experimental configurations is consistently reduced in VR. We also found that the moving 'speed' factor of the casting target barely affected the accuracy in VR, which was different in the real-world environment. This study will provide an important experimental reference to develop future VR systems based on casting actions.
Important Date
  • Conference Date

    Sep 17

    2020

    to

    Sep 20

    2020

  • Oct 28 2020

    Registration deadline

  • Nov 10 2020

    Draft paper submission deadline

Sponsored By
中国计算机学会
中国图象图形学学会
中国仿真学会
Organized By
吉林动画学院
吉林大学
长春理工大学
长春大学
中科院长春光机所
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