26 / 2022-09-10 23:56:21
“Z box”: interactive VR game of Generation Z’s growth memories
Draft Pending
房方 / 北京航空航天大学
卢雨 / 北京航空航天大学
薛天佑 / 北京航空航天大学
闫烁 / 北京航空航天大学
“Z-box” is an interactive VR game leading participants to flashback the memory of Generation Z, who were born between mid-1990s and mid-2010s and seen as the first batch of experienced members in the era of new technology explosion. Living in both electronic virtual and real world since childhood, self-identity and community relations of Gen-Z are deeply shaped by new technologies like IT, smartphones, short-video apps, and metaverse, etc. According to distinctive characters of Gen-Z growth affected by the rise of electronic technologies and the impact of network culture, we design three-aspect interactive zone, named Entertainment, Learn and Thought respectively, to present their unique ways of culture perception, information acceptance, and thoughts renovation. This work is a novel exploration for players to have a realistic and immersive version of the Gen-Z growth environment, and also offers an objective perspective for future generations to generate emotional support and realize self-development.
Important Date
  • Conference Date

    Nov 18

    2022

    to

    Nov 20

    2022

  • Oct 25 2022

    Draft paper submission deadline

  • Nov 20 2022

    Final Paper Deadline

  • Nov 21 2022

    Registration deadline

Sponsored By
中国仿真学会
中国图象图形学会
中国计算机学会
Organized By
北京航空航天大学云南研究院
云南大学
云南艺术学院
昆明理工大学
Supported By
虚拟现实技术与系统国家重点实验室(北京航空航天大学)
北京市混合现实与新型显示工程技术研究中心(北京理工大学)
计算机辅助设计与图形学国家重点实验室(浙江大学)
文旅部闽台非遗文化数字化保护与智能处理文化和旅游部重点实验室(厦门大学)
云南省人工智能重点实验室(昆明理工大学)
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