29 / 2015-03-10 01:54:27
Gamification in A Kinesiology Course Teaching – A Case Study
6131,6130
Draft Accepted
Lin Wang / University of Texas-Pan American
Jessica Sanchez-Barrera / University of Texas-Pan American
Anthony Salinas / University of Texas-Pan American
Gamification, the use of video game designing principles in other areas, is the next educational revolution and challenge (gamification.org). This project presents a case study on how to develop education games in one of the foundational courses in Kinesiology - Motor Learning at the college level. Learned lessons include how to team up; Figure out the necessary steps of gamification (i.e. blueprinting, story building, providing the matching visual to the content, etc.); As well as student's engagement through building the collaborative content-related video clip library.
Important Date
  • Conference Date

    Jun 16

    2016

    to

    Jun 17

    2016

  • Apr 30 2016

    Final Paper Deadline

  • Jun 17 2016

    Registration deadline

Sponsored By
Aventis School of Management
Contact Information