Call for paper 〔OPEN〕

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Registration 〔OPEN〕

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〔CLOSED〕
Introduction

Persuasive Technology (PT) is a vibrant interdisciplinary research field, focusing on the design, development, and evaluation of interactive technologies aimed at changing people’s attitudes or behaviors through persuasion and social influence, but not through coercion or deception.

Call for paper

Important date

2017-11-01
Draft paper submission deadline
2018-01-15
Draft paper acceptance notification
2018-01-31
Final paper submission deadline

Submission Topics

The list below provides some additional examples (in no particular order); eligible papers are not limited to these specific examples.

Domains

  • Safety

  • Personalized health care (e.g. health, wellbeing, happiness)

  • Personalized medicine

  • Healthy environments

  • Sustainable environment

  • Persuasive wellbeing

  • Persuasive cities

  • eLearning and training

  • Marketing and e-commerce

Technological and design perspective

  • Big data systems

  • Sensing technology

  • Early warning systems

  • Intelligent systems

  • Smart environments

  • Connected devices (Internet of Things)

  • Design of feedback

  • Multimodal interaction

  • Persuasive systems, interfaces, visualization

  • Socially influencing systems

  • Computer-supported influence

  • Tailored, persuasive, and personalized systems

  • Mobile, pervasive and ubiquitous persuasion

Methodology

  • Design methodologies

  • Behavior change support systems design

  • Experiments

  • Big data methodologies

  • Gamification

  • Implementation

  • Evaluation and validation

  • Valorization

  • Machine learning

  • (Ecological) monitoring

  • Feedback

  • Coaching

  • Persuasion through gamification

Theory

  • Mass persuasion and interactive technologies

  • Cognition and persuasive technology

  • Ethics and moral issues

  • Cultural influences

  • Humanizing and/or dehumanizing effects of persuasive technology

  • Unconscious processes

  • Habits and habit change

  • Social practices

  • Cultural values

  • Reciprocity

  • Competition, social comparison

  • HCI issues

Miscellaneous

  • Unexpected effects of PT

  • Disruptive technology

  • Persuasive backfiring

  • Peripheral interaction

  • Slow technology

Contributions can be made in the following categories

  • Paper (short and long)

  • Poster

  • Workshop

  • Symposium

  • Demo

  • Doctoral consortium

  • Tutorial

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Important Date
  • Conference Date

    Apr 16

    2018

    to

    Apr 19

    2018

  • Nov 01 2017

    Draft paper submission deadline

  • Jan 15 2018

    Draft Paper Acceptance Notification

  • Jan 31 2018

    Final Paper Deadline

  • Apr 19 2018

    Registration deadline