Call for paper 〔OPEN〕

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Registration 〔OPEN〕

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〔CLOSED〕
Introduction

The recent development of consumer grade VR/AR technologies have pushed many creative companies and artists to create new VR and AR experiences, exploring new interactions, new creative content and new environments. It is, thus, time to mix creative and technological viewpoints to share common understandings and lessons to provide better experiences for the final users. In this context, the workshop aims to foster participation of artists and designers as humanities scientists (philosophy, literature, etc.) to meet up with usual ISMAR attendance.

Call for paper

Submission Topics

Mainly we are interested with (but not limited to) the following themes and topics of interest:

  • Innovative interaction design with consumer grade multimedia VR/AR systems

  • User feedback and Quality of Experience assessment for VR/AR content creation

  • Quality of Experience as an artistic intention in VR/AR

  • Usage of VR/AR technologies in art performances and design

  • Narrative studies/Storytelling in VR/AR

  • Create in/with VR/AR, VR/AR platforms/tools to support design and art creation

  • Theoretical issues in VR/AR: philosophical, aesthetic or sociological aspects (relationship to reality, "bubble effect", etc.)

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Important Date
  • Oct 13

    2017

    Conference Date

  • Oct 13 2017

    Registration deadline