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Introduction

The focus of EuroVR 2018 is to present novel Virtual Reality (VR) up-to Mixed Reality (MR) technologies, including software systems, display technology, interaction devices, and applications. Besides papers on novel results, industry-oriented presentations (automotive, medical, etc.), the EuroVR conference series create a unique opportunity for participants to network, discuss, and share the latest innovations around commercial and research applications.

As the previous years, we welcome industrial and academic exhibitors, as well as sponsors, all within the same exhibition area, to connect with our community.

Our major priority is to provide authors the opportunity to spread with an excellence label their innovative works within the wide community of end-users, from large industry up to SMEs.

Committee

General Conference Chairs

Mirabelle D’Cruz (HFRG - University of Nottingham, UK)

Joe Gabbard (Virginia Tech, USA)

Chris Freeman (Advanced Manufacturing Research Centre/ High Value Manufacturing Catapult, UK)

International Program Committee (IPC) Chairs

Patrick Bourdot (VENISE/LIMSI CNRS, France)

Sue Cobb (University of Nottingham, UK)

Victoria Interrante (University of Minnesota, USA)

Hirokazu Kato (Nara Institute of Science and Technology, Japan)

Didier Stricker (DFKI, Germany)

IPC Members

Mariano Alcaniz Raya (Immersive Neurotechnologies Lab, Spain)

Toshiyuki Amano (Wakayama University, Japan)

Angelos Amditis (ICCS, Greece)

Ferran Argelaguet (INRIA, Rennes, France)

Pierre Boulanger (University of Alberta, Canada)

Guillaume Bouyer (IBISC, Université Evry, France)

Doug Bowman (Virginia Tech, USA)

Annelies Braffort (LIMSI, CNRS, France)

Lucio De Paolis (University of Salento, Italy)

Thierry Duval (IMT, Brest, France)

Alessandro Farnè (INSERM, Lyon, France)

Vincenzo Ferrari (University of Pisa, Italy)

Bernd Froehlich (Bauhaus University Weimar, Germany)

Paolo Simone Gasparello (Scuola Superiore Sant'Anna, Italy)

Kaj Helin (VTT, Finland)

Eric Hodgson (Miami University, Ohio, USA)

Yuta Itoh (Tokyo Institute of Technology, Japan)

Giannis Karaseitanidis (ICCS, Greece)

Evelyne Klinger (ESIEA - Paris & Laval, France)

Alexander Kulik (Bauhaus University Weimar, Germany)

Marc Erich Latoschik (University of Würzburg, Germany)

Domitile Lourdeaux (Heudiasyc, CNRS, France)

Nadia Magnenat-Thalmann (Institute for Media Innovation, Nanyang Technological University, Singapore & MIRALab-University of Geneva, Switzerland)

Katerina Mania (University of Crete, Greece)

Belen Masia (University of Zaragoza, Spain)

Daniel Mestre (Mediterranean Virtual Reality Center, CNRS, France)

Luciana Nedel (University of Rio Grande do Sul, Brazil)

Anne-Hélène Olivier (University of Rennes 2, France)

Jérome Perret (Haption, France & Germany)

Lorenzo Picinali (Imperial College London, UK)

Alexander Plopski (Nara Institute of Science and Technology, Japan)

Wendy Powell (University of Portsmouth, UK)

Dirk Reiners (University of Arkansas, Little Rock, USA)

James Ritchie (Heriot-Watt University, UK)

Marco Sacco (CNR, Milan, Italy)

Jose San Martin (Universidad Rey Juan Carlos, Spain)

Stefania Serafin (Aalborg University, Copenhagen, DK)

Frank Steinicke (University of Würzburg, Germany)

Daniel Thalmann (Institute for Media Innovation, Nanyang Technological University, Singapore & EPFL, Switzerland)

Kiran Varanasi (DFKI, Germany)

Robert Van Liere (Centrum Wiskunde & Informatica, The Netherland)

Jean-Louis Vercher (Institut des Sciences du Mouvement, CNRS, France)

Krzysztof Walczak (Poznan University of Economics and Business, Poland)

Manuela Waldner (Vienna University of Technology, Austria)

Peter Willemsen (University of Minnesota, Duluth, USA)

Gabriel Zachmann (Bremen University, Germany)

Call for paper

Important date

2018-08-03
Abstract submission deadline
2018-09-07
Draft paper submission deadline
2018-07-20
Draft paper acceptance notification

Human factors issues

  • User studies and evaluation

  • Presence and cognition

  • 3D user interfaces and/or 3D interaction metaphors

  • Self-representation and embodiment, virtual humans

  • Sickness and side effects

  • Realism, validity and fidelity

  • Cost effectiveness and cost efficiency

Technologies

  • Virtual Reality (VR) system architecture

  • Collaborative and distributed VR

  • Augmented Reality (AR) and mobile devices

  • Augmented Virtuality (AV) and tangible interfaces

  • Mixed Reality (MR)

  • Tracking and motion technologies

  • Advances in display technologies

  • Image-based 3D modeling and rendering

  • Realistic graphic rendering of dynamic or complex scenes

  • 3D audio rendering and related technologies

  • Haptic systems and devices

  • Real-time modeling & simulation

  • Multimodal interaction in immersive environments

  • Immersive collaboration: technologies, use cases, management

Applications

  • Industrial applications

  • Aerospace and Transport

  • Construction and Architecture

  • Manufacturing and Engineering

  • Medical and Rehabilitation

  • Product and Process design

  • Training and Education

  • Cultural applications

  • Serious Gaming and Edutainment

Guidlines

Long papers (14-20 pages) or Short papers (8-10 pages), both in one column Springer format (see below).

Both must be original, unpublished papers documenting new research contributions, practice and experience, or novel applications in VR/AR/MR, addressing one or several topics of interest describe below.

The topics of interest of Scientific/Technical papers may be seen here.

Long and short Scientific/Technical papers will be selected by the International Program Committee (IPC) thanks to a double-blind review process, and accepted papers will be published as a book of the Lecture Notes in Computer Science (LNCS) series edited by Springer. Information about indexing of the LNCS series is available through the Publisher’s website.

For paper submission, as well as to provide the Camera-ready document set for accepted papers, it is mandatory to upload, before the related deadlines, all documents thanks to the Online Conference Service (OCS) of Springer, whose a specific page concerns the review and the book edition of the EuroVR 2018 proceedings. This OSC access is available here.

In submitting a paper the author(s) agree that, upon acceptance, they will prepare the final manuscript in time for inclusion into the published proceedings and will present the paper at the conference.

To allow the publication of an accepted paper in the conference proceedings, it is mandatory one of the authors signs the copyright form on behalf of all of the other authors. The signing author must have obtained permission to do so beforehand. Moreover, the final manuscript will not be published without a regular registration of at least one of the authors of the accepted paper (including payment of the registration fee) before the deadline for camera-ready submission

Apart the publication of the conference proceedings, some of the best papers will be selected by a special committee to be invited to submit an extended version to the open access journal Frontiers in Virtual Environments. Information about this extended version submission procedure will be provided later on the EuroVR 2018 website and specific emails will be also addressed to the concerned authors.

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Important Date
  • Conference Date

    Oct 22

    2018

    to

    Oct 23

    2018

  • Jul 20 2018

    Draft Paper Acceptance Notification

  • Aug 03 2018

    Abstract Submission Deadline

  • Sep 07 2018

    Draft paper submission deadline

  • Oct 23 2018

    Registration deadline

Organized By
IMMERSE UK.ORG
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