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Introduction

Multimedia experiences allow us to access other worlds, to live other people's stories, to communicate with or experience alternate realities. Different spaces, times or situations can be entered thanks to multimedia contents and systems, which coexist with our current reality, and are sometimes so vivid and engaging that we feel we are living in them. Advances in multimedia are making it possible to create immersive experiences that may involve the user in a different or augmented world, as an alternate reality.

AltMM 2018, the 3rd International Workshop on Multimedia Alternate Realities at ACM Multimedia, aims at exploring how the synergy between multimedia technologies can foster the creation of alternate realities and make their access an enriching and valuable experience. The workshop program will contain a combination of oral and invited keynote presentations, and poster, demo and discussion sessions, altogether enabling interactive scientific sharing and discussion between practitioners and researchers. 

 

Call for paper

Important date

2018-07-08
Abstract submission deadline
2018-07-08
Draft paper submission deadline
2018-08-05
Draft paper acceptance notification

he AltMM 2018 workshop aims at exploring how the synergy between multimedia technologies can foster the creation of alternate realities and make their access an enriching and valuable experience. We seek contributions that present multimedia technologies, methods and measurement approaches from the perspective of "enabling other realities".

In particular, prospective contributions must address one or more of the following dimensions when characterizing the type of multimedia alternate reality that they are aiming for:

  • Alternate ‐ refers to what is alternate about it: different space, time, situation, and so on;
  • Virtual/Augmented ‐ how far or close to the actual reality content can be experienced, ranging from totally virtual to augmented reality (VR/AR);
  • Real/Fictional ‐ how real or fictional the content is;
  • Interactive ‐ the level of interactivity as a means of engagement and immersion;
  • Immersive ‐ level in perceptual, cognitive and emotional terms, the sense of presence and belonging, the quality of the content and the experience, imagination and engagement;
  • Multisensorial ‐ the media involved and how much mulsemedia it is, also going beyond audiovisual content to include the five senses;
  • Personal ‐ adaptation to individual preferences and contexts;
  • Social ‐ individualized vs shared experiences and communication.

Contributions should aim at enabling alternate realities experiences through multimedia technologies, design and evaluation methods for their creation and consumption. This involves the use of different types of media content (audiovisual, haptics, smell, and taste), increased immersion (e.g., 3D, holographic, UHD, 360°, and stereoscopic audio), new interaction devices, environments, modalities, and formats. 
Topics of interest include but are not limited to:

Creation and Consumption of Alternate Realities

  • capturing and sensing
  • content production and authoring, interactive storytelling, digital narratives, cinema and TV
  • crowdsourcing and co‐creation
  • delivery, rendering, and consumption paradigms , co‐experience and communication
  • personalization, post‐processing, enhancement and real‐time adaptation

Design and Evaluation of Alternate Realities Experience

  • assessment and prediction of engagement, immersion and flow
  • experience evaluation through analysis of quantitative (e.g. physiological data, self reports) and qualitative data (e.g. observations, in-depth interviews)
  • measurements and metrics to quantify the quality of alternate reality experiences
  • field trial reports and user studies

Alternate Realities Applications

  • from more traditional to innovative applications, e.g. based on multi‐device and multisensory shared content consumption, in asynchronous or live scenarios
  • in domains like personal media, culture, tourism, art, education, entertainment, manufacturing, training, health and wellbeing, etc.

Guidlines

AltMM 2018 welcomes submissions of full papers (max. 6 pages) for oral presentation, as well as short papers that report work‐in‐progress (max. 4 pages) for poster presentation. Page limits are inclusive of all figures and references.

Papers should be anonymized for double-blind reviewing and formatted using ACM guidelines, and page limits are inclusive of all figures and references.

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Important Date
  • Conference Date

    Oct 22

    2018

    to

    Oct 26

    2018

  • Jul 08 2018

    Abstract Submission Deadline

  • Jul 08 2018

    Draft paper submission deadline

  • Aug 05 2018

    Draft Paper Acceptance Notification

  • Oct 26 2018

    Registration deadline

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