Call for paper 〔OPEN〕

My submissions

Registration 〔OPEN〕

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〔CLOSED〕
Introduction

CGI is a highly selective annual conference that showcases the very best research and thinking in Computer Games. CGI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin tools and knowledge supporting the gaming process, psychology, cognitive science, HCI, Virtual and Augmented Reality, artificial intelligence, and many other fields.

Publication
CGI2018 proceedings will be published in:CGI2018 proceedings
The extended versions will be subject to additional reviewing process.

Committee

Program Committee

  • prof. dr hab. inż. Ewa Napieralska-Juszczak (Artois University, France)

  • prof. dr hab. inż. Liliana Byczkowska-Lipińska (Lodz University of Technology, Poland)

  • prof. dr hab. inż. Maria Pietruszka (University of Lodz, Poland)

  • prof. dr hab. Mykhaylo Yatsymirskyy (Lodz University of Technology, Poland)

  • dr hab. inż. Piotr Lipiński (Lodz University of Technology, Poland)

  • dr hab. inż. Piotr Napieralski (Lodz University of Technology, Poland)

  • dr hab. inż. Adam Wojciechowski (Lodz University of Technology, Poland)

Organizing committee

  • dr hab. inż. Piotr Lipiński (Lodz University of Technology, Poland)

  • dr hab. inż. Piotr Napieralski (Lodz University of Technology, Poland)

  • dr hab. inż. Adam Wojciechowski (Lodz University of Technology, Poland)

  • dr inż. Jarosław Andrzejczak (Lodz University of Technology, Poland)

  • dr inż. Radosław Bednarski (Lodz University of Technology, Poland)

  • dr inż. Krzysztof Guzek (Lodz University of Technology, Poland)

  • dr inż. Dariusz Puchała (Lodz University of Technology, Poland)

  • dr inż. Dominik Szajerman (Lodz University of Technology, Poland)

  • dr inż. Rafał Szrajber (Lodz University of Technology, Poland)

Call for paper

Important date

2019-05-27
Abstract submission deadline
2019-06-03
Draft paper submission deadline

Submission Topics

  • Game Design
  • Game distribution platforms, game engines and processing techniques
  • Applications of artificial intelligence in computer games
  • New tools and interaction mechanisms
  • Digital distribution and multiplayer online games
  • Tools and knowledge supporting the gaming process
  • Extending the applications of technologies and tools to other areas
  • Virtual and Augmented Reality

Guidlines

All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:

  • Full papers describing ...
  • Posters describing ...
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Important Date
  • Conference Date

    Jun 27

    2019

    to

    Jun 28

    2019

  • May 27 2019

    Abstract Submission Deadline

  • Jun 03 2019

    Draft paper submission deadline

  • Jun 28 2019

    Registration deadline