AboutComputing and Processing
Keywords:2D3D and volumetric display and projection technology,3D authoring,Computer graphics techniques,Crowd simulation,Modeling and simulation,Multi-user and distributed systems,Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics,Embodied agents, virtual humans and (self-)avatars,3D user interaction,Collaborative interactions,Human factors and ergonomics,Touch, tangible and gesture interfaces,Perception and cognition,Presence, body ownership, and agency,
Scope:ICVR 2022 is a forum to discuss new advances and developments in virtual reality by involving researchers, senior technical people, domain experts, and academics together. Authors are solicited to contribute to the conference by submitting original works that illustrate research results, projects, surveying works and industrial experiences that describe significant advances in related fields of virtual reality.
Sponsor Type:3; 9
As a forum to discuss new advances and developments in virtual reality, the ICVR 2022 will bring together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to virtual reality (VR), including augmented reality (AR), mixed reality (MR), 3D user interfaces (3DUIs), and related areas.
The sponsors and organizers of ICVR 2022 invite submissions of high quality VR research papers describing original work, including but not limited to the following topics:
Topic Area #1 - Technologies & Applications
Topic Area #2 - Multi-sensory Experiences
Topic Area #3 - Interaction
May 26
2022
May 28
2022
Abstract Submission Deadline
Registration deadline
2016-05-20 China Chengdu,China
The 2nd International Conference on Virtual Reality
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