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Introduction
The aim of the 14th annual European GAMEON® Conference (GAMEON®'2013) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants. Companies will also have the opportunity to seek new talent at this unique event.
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Important Date
  • Conference Date

    Nov 25

    2013

    to

    Nov 27

    2013

  • Nov 27 2013

    Registration deadline

Sponsored By
The European Multidisciplinary Society for Modelling and Simulation Technology