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Introduction

We invite you to participate in ICAT-EGVE 2014, the merger of the 24th International Conference on Artificial Reality and Telexistence (ICAT 2014) and the 19th Eurographics Symposium on Virtual Environments (EGVE 2014) in Bremen, Germany. This international event will be a unique opportunity for researchers, developers, and users to share their experience and knowledge with virtual reality, as well as augmented reality, mixed reality and 3D user interfaces. And, of course, it is a good time to renew friendships, make new ones, and experience the Christmas fair downtown. ICAT - the International Conference on Artificial Reality and Telexistence - is the oldest international conference on Virtual Reality and Telexistence, started in 1991. Artificial Reality and Telexistence augment human ability in perception, understanding, action, time and space. They also enable humans seemingly to be everywhere at the same time, i.e., enable humans to be virtually ubiquitous. ICAT has been held in various cities around the world, including Tokyo, Taipei (2000), Seoul (2004), Christchurch (2005), Hanzhou (2006), Esbjerg (2007), Yokohama (2008), Lyon (2009), Adelaide (2010), Osaka (2011), Madrid (2012) and Tokyo (2013) again. EGVE - the Eurographics International Symposium on Virtual Environments - is the Eurographics Symposium for the exchange of experience and knowledge among researchers and developers concerned with using and improving virtual reality. It started in 1993 as a workshop, and successful symposiums have recently been held in Zurich 2003, Grenoble 2004, Aalborg 2005, Lisbon 2006, Weimar 2007, Eindhoven 2008, Lyon 2009, Stuttgart 2010, Nottingham 2011, Madrid 2012, and Paris 2013.

Call for paper

Submission Topics

Research papers should describe results that contribute to advancements in the following areas: 3D interaction for VR/AR VR/AR systems and toolkits Immersive projection technologies and other advanced display technologies Presence, cognition, and embodiment in VR/AR/MR Haptics, audio, and other non-visual modalities User studies and evaluation Multi-user and distributed VR, tele-immersion and tele-presence Serious games and edutainment using VR/AR/MR Novel devices (both input and output) for VR, AR, MR, and haptics Applications of VR/AR/MR Papers in other related areas are welcome, too, of course.
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Important Date
  • Conference Date

    Dec 08

    2014

    to

    Dec 10

    2014

  • Dec 10 2014

    Registration deadline

Sponsored By
European Association for Computer Graphics
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