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Introduction

The aim of the 16th annual European GAMEON® Conference (GAMEON®'2015) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

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Important Date
  • Conference Date

    Dec 02

    2015

    to

    Dec 04

    2015

  • Dec 04 2015

    Registration deadline

Sponsored By
The European Multidisciplinary Society for Modelling and Simulation Technology
Contact Information