Call for paper 〔OPEN〕

My submissions

Registration 〔OPEN〕

My tickets

〔CLOSED〕
Introduction

Over the past two decades, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) has selectively showcased exceptional progress in academic and industrial research in the field of computer graphics.

This year’s meeting of the symposium (I3D 2016) is being held February 27th and 28th on the campus of DigiPen Institute of Technology. DigiPen is located in Redmond, WA, within a few miles of multiple companies focusing on gaming, VR, computational photography, hardware, mapping, and other areas of applied graphics. This year, 20 papers amongst 48 submissions were selected via a rigorous peer review process by a papers committee comprised of 49 experts from academia and industry. Accepted papers spanned a broad gamut of topics in computer graphics including interaction, geometry processing, simulation, animation, illumination and rendering. Furthermore, we continue our collaboration with IEEE Transactions on Visualization and Computer Graphics. A selection of I3D papers will be invited to submit extended versions to a special issue of TVCG. We are also continuing our partnership with the Journal of Computer Graphics Techniques. Three papers originally published in JCGT will be presented in the I3D plenary session, and a selection of I3D papers will also be invited to submit extended versions for publication in JCGT. We hope these partnerships will continue bringing additional attention to I3D and the quality of the work published here. Best paper presentation awards will be voted by attendees at the end of the symposium.

Call for paper

Submission Topics

  • Interaction devices and techniques

  • 3D game techniques

  • Virtual and augmented reality

  • Interactive modeling

  • Level-of-detail approaches

  • Pre-computed lighting

  • Visibility computation

  • Real-time surface shading

  • Fast shadows, caustics and reflections

  • Imposters and image-based techniques

  • Animated models

  • GPU techniques

  • Navigation methods

  • Interactive visualization

  • Virtual and augmented reality

  • User studies of interactive techniques and applications

  • Sketch-based 3D interaction

Submit Comment
Verify Code Change Another
All Comments
Important Date
  • Conference Date

    Feb 27

    2016

    to

    Feb 28

    2016

  • Feb 28 2016

    Registration deadline