Introduction

Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.

Call for paper

Important date

2016-04-30
Abstract submission deadline
2016-04-30
Draft paper submission deadline
2016-05-31
Draft paper acceptance notification
2016-05-31
Final paper submission deadline

Submission Topics

The topics of interest include, but are not limited to:

  • Learning in games                                                                        

  • Neural-based approaches for games

  • Co-evolution in games

  • Fuzzy-based approaches for games

  • Tree search approaches for games

  • Player/Opponent modeling

  • CI/AI-based game design

  • CI/AI-assisted game design

  • CI for player affective modeling

  • Player experience

  • Procedural content generation

  • CI/AI for game generation

  • Intelligent interactive narrative

  • Character development and narrative

  • CI/AI for virtual cinematography

  • CI for non-player characters

  • Multi-agent and multi-strategy learning

  • Applications of game theory

  • General game playing

  • Theoretical or empirical analysis of CI techniques for games

  • Comparative studies and game-based benchmarking

  • Computational and artificial intelligence in (non-inclusive list):

    • Console and PC games

    • Board and card games

    • Economic or mathematical games

    • Serious games

    • Realistic games for simulation or training

    • Augmented and mixed-reality games

    • Games for mobile platforms

    • Imperfect information and non-deterministic games

    • Evolutionary games

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Important Date
  • Conference Date

    Sep 21

    2016

    to

    Sep 23

    2016

  • Apr 30 2016

    Abstract Submission Deadline

  • Apr 30 2016

    Draft paper submission deadline

  • May 31 2016

    Draft Paper Acceptance Notification

  • May 31 2016

    Final Paper Deadline

  • Jul 01 2016

    Early Bird Registration

  • Sep 23 2016

    Registration deadline

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