Introduction

On behalf of the Organizing Committee, we take the pleasure to invite you to ICoICT 2016 (The 4th International Conference on Information and Communication Technology) that will be held onMay 25-27, 2016, in The Papandayan Hotel, Bandung, Indonesia.

ICoICT is an international forum for those who wish to present their research and innovations. It also offers good opportunity to discuss the main aspects and the latest results in the field of Information and Communication Technology, while enjoying the celebrated beauty of Bandung, West Java and the friendliness of its people.

The ICoICT 2016 theme is “ Digital Community in Big Data Era ”.

In addition to the technical aspects of the program, our website provides you with useful information on the city of Bandung, West Java and its neighboring areas, with an enormous cultural richness and lovely places of interest.

Call for paper

Important date

2016-01-18
Abstract submission deadline
2016-01-18
Draft paper submission deadline
2016-03-21
Draft paper acceptance notification
2016-04-15
Final paper submission deadline

Submission Topics

Topics of interest include, but are not limited to:

 

DIGITAL ANALYTICS

explores data capture, storage, search, sharing, analytics and visualization in Big Data context, from web analytic to digital intelligence, for helping the decision-making. Topics covered in this track include (but are not limited to):

  • Statistical learning method and sampling algorithms

  • Data-driven product innovation

  • Dense sub-graph discovery (DSD)

  • Information diffusion in social networks based on machine learning

  • Social media anomaly detection

  • Fraud detection

  • Language analytics in social media

 

DIGITAL CONNECTIVITY

explores information generation and dissemination, model and systems of evolutionary process on online social networks, network infrastructure, and the impacts for organisations and community. Topics covered in this track include (but are not limited to):

  • Personalisation for hypermedia and social networks

  • Enhancing hyperspace with recommendations

  • Crowdsourcing and social media

  • Expertise and trust in online social networks

  • Social information seeking and retrieval

  • User modelling and social interaction

  • Software-defined Internetworking

  • Information-centric networking

 

DIGITAL SECURITY

includes protection of identity (data privacy, computer systems, and networks/ Internet) using tools, asset and technology in online and mobile world. Topics covered in this track include (but are not limited to):

  • Distributed, pervasive, and embedded systems security

  • Multimedia and document security

  • Web-based application and service security

  • VOIP, Wireless, and telecommunication network security

  • Decidability, complexity, and formal methods application in security

  • Spam and malicious activity discovery in social systems

  • Forensics of network, virtual and cloud environments

  • Identity and biometrics in the big data and analytics context

 

DIGITAL CREATIVITY

studies the ability to solve the problem, and create a new and useful product in creative fields such as computer games, computer graphics and computer-aided design, interactive systems, art, virtual and augmented reality in digital environments. Topics covered in this track include (but are not limited to):

  • Studies of how computing systems impact creativity

  • Pattern and gesture recognition

  • Expressive artwork computing to provoke human experiences

  • Virtual and mixed reality environments

  • Games for open and creative forms of play

  • Curation practices, platforms, and environments

  • Roles of crowdsourcing workers in creative processes

 

DIGITAL ACCESSIBILITY

focuses on implementation of information and communication technology (ICT) to obtain improved services, transparency, and public access on sectors of society such as economy, education, health, journalism, government, environment, media and tourism. Topics covered in this track include (but are not limited to):

  • Digital education

  • Digital health

  • Digital journalism

  • Digital government

  • Digital environment

  • Digital media

  • Digital economy

  • Digital tourism

 

DIGITAL HUMANITIES

combines methodologies from humanities and social sciences with computing tools (such as data visualisation, information retrieval, data mining, statistics, text mining, digital mapping and digital publishing) to generate/ answer research questions, challenge existing paradigms and propose new approaches. Topics covered in this track include (but are not limited to):

  • Computational methods to assess social and individual well-being via the web

  • Computational methods to track social and individual inequalities on the web

  • Studies of human culture based on online social networks

  • Studies of psychological phenomena through social media

  • Studies of political processes and dynamics on the web

  • Studies of social phenomena and social changes on the web

  • Forecasting with social media

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Important Date
  • Conference Date

    May 25

    2016

    to

    May 27

    2016

  • Jan 18 2016

    Abstract Submission Deadline

  • Jan 18 2016

    Draft paper submission deadline

  • Mar 21 2016

    Draft Paper Acceptance Notification

  • Apr 15 2016

    Final Paper Deadline

  • May 27 2016

    Registration deadline

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