Introduction

GAS 2016 explores issues that crosscut the software engineering and the game engineering communities. Advances in game engineering techniques can be adopted by the software engineering community to develop more engaging applications across diverse domains: education; healthcare; fitness; sustainable activities (e.g., recycling awareness); and so on. Successful computer games feature a property that is not always found in traditional software: they are fun and engaging. Engaging games enthrall players and result in users willing to spend increasing amounts of time and money playing them. In addition, GAS 2016 provides a forum for advances in software engineering for developing games that enable progressive societal change through fun, playful game software. Software engineering techniques spanning requirements engineering, design, development environments, infrastructure, testing techniques, re-use, and processes are of great interest.

Call for paper

Important date

2016-01-25
Draft paper submission deadline
2016-02-19
Draft paper acceptance notification
2016-02-26
Final paper submission deadline
Find details for paper and abstract submission.

Full Paper Submission deadline: 25 Jan 2016

Final submission deadline: 26 Feb 2016

Notification of acceptance date: 19 Feb 2016

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Important Date
  • May 16

    2016

    Conference Date

  • Jan 25 2016

    Draft paper submission deadline

  • Feb 19 2016

    Draft Paper Acceptance Notification

  • Feb 26 2016

    Final Paper Deadline

  • May 16 2016

    Registration deadline

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