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〔CLOSED〕
Introduction

SIVARG, short for Spatial Interaction in Virtual/Augmented Reality and Games is a new workshop to be hosted at ISS 2016 in November. The theme of the workshop is spatial and 3D interaction in highly fidelity graphical interactive systems, especially video games and virtual or augmented reality systems (or combinations thereof). Topics will cover all aspects of interaction in these systems, including input-related issues such as efficient control mappings, spatial input device features (e.g., low latency, input noise, etc.), as well as output-related issues such as display hardware features (e.g., stereoscopic rendering, head-tracking), and information visualization (e.g., game HUDs for status information). We solicit both position papers, as well as papers including at least preliminary studies on issues in these areas.

Call for paper

Important date

2016-09-30
Draft paper submission deadline

Submission Topics

  • Spatial interaction techniques

  • Spatial user interface metaphors

  • Spatial input devices and technology

  • Interaction on spatial, stereoscopic, and 3D displays

  • Evaluation methods for spatial user interaction

  • Collaborative interaction in 3D space

  • Design and user experience (UX) for spatial user interaction

  • Applications of human spatial perception to interaction

  • Adaptive and perceptual-inspired spatial user interaction

  • Applications of spatial UIs, such as games, entertainment, CAD, education

  • Gesture-based spatial interaction

  • Tangible spatial user interaction

  • Multi-touch technologies for spatial user interaction

  • Desktop interfaces for spatial interaction

  • Multisensory and other novel forms of spatial user interaction

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Important Date
  • Nov 06

    2016

    Conference Date

  • Sep 30 2016

    Draft paper submission deadline

  • Nov 06 2016

    Registration deadline

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