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Introduction

CSEDU 2016, the International Conference on Computer Supported Education, aims at becoming a yearly meeting place for presenting and discussing new educational environments, best practices and case studies on innovative technology-based learning strategies, institutional policies on computer supported education including open and distance education, using computers. In particular, the Web is currently a preferred medium for distance learning and the learning practice in this context is usually referred to as e-learning. CSEDU 2016 is expected to give an overview of the state of the art as well as upcoming trends, and to promote discussion about the pedagogical potential of new learning and educational technologies in the academic and corporate world.

 

CSEDU seeks papers reporting research work, academic or business case-studies, on topics indicated below in the section “Conference Areas”. Papers describing advanced prototypes, systems, tools and techniques and general survey papers indicating future directions are also encouraged. Both technological and social-oriented papers are accepted. All papers must describe original work, not previously published or submitted to another conference. Accepted papers, presented at the conference by one of the authors, will be published in the Proceedings of CSEDU under an ISBN, and will be indexed by major indexes. Acceptance will be based on quality, relevance and originality. Both full research reports (regular papers) and work-in-progress reports (position papers) are welcome. There will be both oral and poster sessions.

Call for paper

Important date

2015-10-28
Draft paper submission deadline

Submission Topics

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. INFORMATION TECHNOLOGIES SUPPORTING LEARNING
2. LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
3. SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
4. DOMAIN APPLICATIONS AND CASE STUDIES
5. UBIQUITOUS LEARNING

AREA 1: INFORMATION TECHNOLOGIES SUPPORTING LEARNING

  • Authoring Tools and Content Development
  • AV-Communication and Multimedia
  • Classroom Management
  • e-Learning Hardware and Software
  • e-Learning Platforms, Portals
  • Tools for Educational Communication and Collaboration
  • Intelligent Tutoring Systems
  • Learning Analytics
  • Virtual Learning Environments
  • Virtual Worlds
  • Synchronous and Asynchronous Learning

AREA 2: LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT

  • Tools to Assess Learning
  • Blended Learning
  • Educating the Educators
  • Game-based and Simulation-based Learning
  • Higher Order Thinking Skills
  • Immersive Learning
  • Immersive Learning and Multimedia applications
  • Instructional Design
  • Mentoring and Tutoring
  • Metrics and Performance Measurement
  • Project Based Learning and Engineering Education
  • Virtual Communities of Practice

AREA 3: SOCIAL CONTEXT AND LEARNING ENVIRONMENTS

  • Assessment and Accreditation of Courses and Institutions
  • Collaborative Learning
  • Community Building
  • Cooperation with Industry in Teaching
  • Course Design and e-Learning Curriculae
  • Distance and e-Learning in a Global Context
  • Active Learning
  • International Collaboration
  • K-12 Students
  • Constructivism and Social Constructivism
  • Lifelong Learning: Continuing Professional Training and Development
  • Teacher Evaluation
  • Theoretical Bases of e-Learning Environments
  • Discussion-based Learning
  • Web 2.0 and Social Computing for Learning and Knowledge Sharing

AREA 4: DOMAIN APPLICATIONS AND CASE STUDIES

  • Critical Success Factors in Distance Learning
  • e-Learning in Developing Countries
  • e-Learning in Engineering Education
  • e-Learning Success Cases
  • Industrial and Medical Applications
  • Intelligent Learning and Teaching Systems
  • Learning by Example
  • Children's Education using Computer Support

AREA 5: UBIQUITOUS LEARNING

  • Accessibility to Disabled Users
  • Cloud-based Learning and Assessment
  • Context Dependent Learning
  • Distance Education
  • Mobile Learning (M-learning)
  • Smart Devices as Collaborative Learning Tools
  • Interoperability and Integration Frameworks
  • Virtual Labs and Virtual Classrooms
  • Massive Open Online Courses
  • Transparency, Trust and Privacy
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Important Date
  • Conference Date

    Apr 21

    2016

    to

    Apr 22

    2016

  • Oct 28 2015

    Draft paper submission deadline

  • Apr 22 2016

    Registration deadline

Sponsored By
Institute for Systems and Technologies of Information, Control and Communication
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